![]() ![]() ![]() Exploring these areas creates an experience that goes beyond slicing demon babies with axes. Those environments are gorgeous, and I frequently stand at the edge of platforms to stare at this world for minutes at a time. The game varies between cutscenes, combat sequences and sections where I briefly explore its environments. DmC wants to evoke a raw aesthetic, rooted in rebellious nihilism and teenage angst. It’s the all-caps stencil type that bleeds onto red backgrounds, the demon screams calling out your combo milestones over industrial music and dubstep.
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